Start here · anyone can follow this
How the Rumble works
A four-week sales contest. Hit your goals. Beat the person across from you. This page walks the whole site — where each button lives, and what you do there.
01 · The idea
Sell. Score. Advance.
Each week
You wrestle one person
Or a rumble, if you are on the last floor. Highest score wins the match.
If you win
You stay on that floor
If you lose, you drop one floor. One loss does not end you.
Week four
Each floor crowns a belt
Finals are a rumble. Highest card on that floor wins the prize.
02 · Points
Colors are the whole math
Every week you have five goals. You mark them in My locker → Card.
Green
3
Hit the goal. Best result.
Blue
2
Close. Good week.
Orange
1
Short of the goal.
Red
0
Missed it. No points.
The five goals
- 01Sales volume
- 02Average ticket
- 03Conversion
- 04Follow-up close
- 05New guests
Extra points
- Extra greens. First green is just the 3. Every green after that is +1. All five green = automatic win that week.
- Reviews. Each named five-star is +1. Three max.
- Academy. Four films every week. Pass one for +1. Floor games live under Play.
- Stars. Four random floor jobs. Check them off. Spend them on Belt.
One example
Three green, one blue, one orange
Colors
3×3 + 2 + 1 = 12
Extra greens
Two extras = +2
Card
14 points
Add reviews and the academy on top. Ties: greens, then blues, then reviews, then seed. A clean sweep beats anyone who is not a sweep.
03 · Floors
Three cards. One locker.
Everyone starts in Main Event. A loss drops you one floor. You keep wrestling until week four. Your floor is marked on your locker, the roster, and the Card page.
Floor 1 · Main Event
Stay by winning
Title picture. One loss drops you to Floor 2.
Floor 2 · Redemption
One loss. Still alive.
Still fighting for second prize. Another loss drops you to Floor 3.
Floor 3 · Royal Rumble
Still on the card
Three losses does not sit you. Highest score on this floor wins the rumble belt.
Week 1
Opening bell
Everyone in Main Event. Highest seed vs lowest. Odd person out gets a bye.
Week 2
First drop
Winners stay. Losers drop to Redemption.
Week 3
Last singles
A second loss drops you into the Royal Rumble.
Week 4
Finals rumble
Each floor rumbles. Highest card on that floor wins that belt.
04 · Walk the site
Look at the bar on top
Those words are the whole building. Tap one. That is the page. The gold one is your locker. The red one is Heat. The last one is the commissioner desk.
The bar · left to right
- Open Ring
01Ring
First button in the bar
You see: The poster, the three floor prizes, today’s tape, tonight’s main event, how many cards are in, and store heat.
You do: Start here when you want the picture of the whole building.
- You are here
02How
Next to Ring. You are here.
You see: The rules, then this walkthrough — every page, every locker tab, every desk tool.
You do: Send this page to anyone new. If they can tap, they can play.
- Open Card
03Card
Middle of the bar
You see: This week’s bracket, split by floor. Gold is Main Event. Blue is Redemption. Red is the Rumble.
You do: Find your name. That is who you wrestle. Flip weeks at the top to see last week.
- Open Bouts
04Bouts
Next to Card
You see: A short write-up of each match — records, hometowns, and the one fun fact.
You do: Read your preview before you mark a card. Recaps land after the week closes.
- Open Locker
05Locker
The locker-room list
You see: Eleven real doors. Walk in. Lockers have names. Yours asks for a passcode.
You do: Tap your store. Paint the room if you work there. Open a locker inside.
- Open Gazette
06Gazette
The weekly paper
You see: Previews before the week. Recaps after it locks. The site writes them.
You do: Nothing to fill in. Come read when the commissioner closes a week.
- Open Heat
07Heat
Red in the bar
You see: Heat number, ranks, plates, and weekly honors. MVP, Workhorse, Crowd Heat, Upset, Closest Bout.
You do: You do not pick these. They print from the scoresheet.
- Open My locker
08My locker
Gold button. This is your room.
You see: Passcode gate, then Academy, Stats, Card, Locker, and Belt.
You do: This is where you work every week. Details are in the next section.
- Open Desk
09Desk
Last button. Commissioner only.
You see: Week, Roster, Codes, Academy, Seeds, Jobs, Settings.
You do: Unlock with the desk password. Details are in the last section.
05 · My locker
Your room. Five doors.
Tap the gold My locker in the bar. Type the passcode the commissioner sent you. It looks like BELL-47. That opens only your locker.
01Academy
Four films this week. Watch, then take the quiz. Pass one for +1 on the card. Finish the other three so you stay sharp.
02Stats
Record, period points, heat, and this week’s four floor jobs. Check a job off for stars on the belt.
03Card
Who you wrestle, and the five color buttons. Tap Green / Blue / Orange / Red on each goal. Add named 5-star reviews. Save.
04Locker
Your name, nickname, hometown, and fun fact. Edit them here. The gazette uses what you write.
05Belt
Spend stars on paint, neon, gold. Win MVP and the Titantron is yours. Win MVP of the Week and the Titantron lights your locker — gold sash, not for sale.
06Crowd
Pick who wins each bout — right pick is a star. Send your opponent one canned promo. Set store and a five-word walk-out in Locker.
A normal week in the locker
- 1. Academy. Watch this week’s films. Pass one quiz. +1 lands on the card. Scroll to Floor games for Showdown, Keep the Client, Roleplay, Case File, Fit Clue, ArchQuest, and Floor Commander. card. card.
- 2. Card. Tap the five colors. Add reviews if you have them. Save. Change them until the week is locked.
- 3. Stats. Check off the four floor jobs. Stars hit the belt.
- 4. Crowd. Pick the card. Send one promo. Right picks become stars.
- 5. Belt. Spend stars on paint, neon, gold. Win MVP and the Titantron is yours.
- 6. Locker. Name, store, five-word walk-out, hometown, fun fact. Print locker prints the poster and the score cards.
06 · The desk
Commissioner tools
Last button in the bar. Unlock with the commissioner password. The tabs under the title are the whole job.
01 · Week
Seed and open week 1 — that is the bell. After that: lock scores, unlock if you must, then close the week so the next card writes itself.
02 · Roster
Add a person. Paste a list. Remove anyone who leaves. Put them back if they return. They drop onto the rumble floor.
03 · Codes
Every passcode on one sheet. Copy all. Print. Send each person their own. Rotate a code if it leaks.
04 · Academy
Who passed which week. 2/4 +1 means they banked the bonus and still have film left.
05 · Seeds
Drag the order before week 1. Highest seed wrestles the lowest.
06 · Jobs
The floor-job pool. Add anything — sales, house, or team. Next week’s random deal can pull it.
07 · Settings
Circuit name, the three prizes, the five goal labels, and the rolling message across the top of every page.
The one button that starts the rumble
Desk → Week → Seed and open week 1
People on the book is not enough. Pairings, the gazette, and lockers do not start until you press that. After the week is done: lock scores, then close the week. Winners stay. Losers drop. Next week writes itself.
Open the deskDesk can drop a challenge (first three get a stamp) and name a babyface and a heel. Floor 3 can pick up the lost-and-found belt. Colors in. Last card reseeds. If you only remember one thing: green is three, all green wins the week, and My locker is where you work.
