Period 10 · How the Rumble works · Green 3 · Blue 2 · Orange 1 · Red 0 · Every store scores · Your passcode opens the locker · Academy quiz is +1 on the card · The commissioner locks the week · Green beats blue beats orange · Red is zero · All green is a sweep · Heat prints from the scoresheet · Waterman Arch Supports · Main Event · Redemption · Royal Rumble

Start here · anyone can follow this

How the Rumble works

A four-week sales contest. Hit your goals. Beat the person across from you. This page walks the whole site — where each button lives, and what you do there.

Four weeks · three floors

01 · The idea

Sell. Score. Advance.

Each week

You wrestle one person

Or a rumble, if you are on the last floor. Highest score wins the match.

If you win

You stay on that floor

If you lose, you drop one floor. One loss does not end you.

Week four

Each floor crowns a belt

Finals are a rumble. Highest card on that floor wins the prize.

02 · Points

Colors are the whole math

Every week you have five goals. You mark them in My locker → Card.

  • Green

    3

    Hit the goal. Best result.

  • Blue

    2

    Close. Good week.

  • Orange

    1

    Short of the goal.

  • Red

    0

    Missed it. No points.

The five goals

  1. 01Sales volume
  2. 02Average ticket
  3. 03Conversion
  4. 04Follow-up close
  5. 05New guests

Extra points

  • Extra greens. First green is just the 3. Every green after that is +1. All five green = automatic win that week.
  • Reviews. Each named five-star is +1. Three max.
  • Academy. Four films every week. Pass one for +1. Floor games live under Play.
  • Stars. Four random floor jobs. Check them off. Spend them on Belt.

One example

Three green, one blue, one orange

  1. Colors

    3×3 + 2 + 1 = 12

  2. Extra greens

    Two extras = +2

  3. Card

    14 points

Add reviews and the academy on top. Ties: greens, then blues, then reviews, then seed. A clean sweep beats anyone who is not a sweep.

03 · Floors

Three cards. One locker.

Everyone starts in Main Event. A loss drops you one floor. You keep wrestling until week four. Your floor is marked on your locker, the roster, and the Card page.

Floor 1 · Main Event

Stay by winning

Title picture. One loss drops you to Floor 2.

Floor 2 · Redemption

One loss. Still alive.

Still fighting for second prize. Another loss drops you to Floor 3.

Floor 3 · Royal Rumble

Still on the card

Three losses does not sit you. Highest score on this floor wins the rumble belt.

  1. Week 1

    Opening bell

    Everyone in Main Event. Highest seed vs lowest. Odd person out gets a bye.

  2. Week 2

    First drop

    Winners stay. Losers drop to Redemption.

  3. Week 3

    Last singles

    A second loss drops you into the Royal Rumble.

  4. Week 4

    Finals rumble

    Each floor rumbles. Highest card on that floor wins that belt.

04 · Walk the site

Look at the bar on top

Those words are the whole building. Tap one. That is the page. The gold one is your locker. The red one is Heat. The last one is the commissioner desk.

The bar · left to right

The moving line under the bar is the message board. The commissioner writes it in Desk → Settings.
  1. 01Ring

    First button in the bar

    You see: The poster, the three floor prizes, today’s tape, tonight’s main event, how many cards are in, and store heat.

    You do: Start here when you want the picture of the whole building.

    Open Ring
  2. 02How

    Next to Ring. You are here.

    You see: The rules, then this walkthrough — every page, every locker tab, every desk tool.

    You do: Send this page to anyone new. If they can tap, they can play.

    You are here
  3. 03Card

    Middle of the bar

    You see: This week’s bracket, split by floor. Gold is Main Event. Blue is Redemption. Red is the Rumble.

    You do: Find your name. That is who you wrestle. Flip weeks at the top to see last week.

    Open Card
  4. 04Bouts

    Next to Card

    You see: A short write-up of each match — records, hometowns, and the one fun fact.

    You do: Read your preview before you mark a card. Recaps land after the week closes.

    Open Bouts
  5. 05Locker

    The locker-room list

    You see: Eleven real doors. Walk in. Lockers have names. Yours asks for a passcode.

    You do: Tap your store. Paint the room if you work there. Open a locker inside.

    Open Locker
  6. 06Gazette

    The weekly paper

    You see: Previews before the week. Recaps after it locks. The site writes them.

    You do: Nothing to fill in. Come read when the commissioner closes a week.

    Open Gazette
  7. 07Heat

    Red in the bar

    You see: Heat number, ranks, plates, and weekly honors. MVP, Workhorse, Crowd Heat, Upset, Closest Bout.

    You do: You do not pick these. They print from the scoresheet.

    Open Heat
  8. 08My locker

    Gold button. This is your room.

    You see: Passcode gate, then Academy, Stats, Card, Locker, and Belt.

    You do: This is where you work every week. Details are in the next section.

    Open My locker
  9. 09Desk

    Last button. Commissioner only.

    You see: Week, Roster, Codes, Academy, Seeds, Jobs, Settings.

    You do: Unlock with the desk password. Details are in the last section.

    Open Desk

05 · My locker

Your room. Five doors.

Tap the gold My locker in the bar. Type the passcode the commissioner sent you. It looks like BELL-47. That opens only your locker.

  1. 01Academy

    Four films this week. Watch, then take the quiz. Pass one for +1 on the card. Finish the other three so you stay sharp.

  2. 02Stats

    Record, period points, heat, and this week’s four floor jobs. Check a job off for stars on the belt.

  3. 03Card

    Who you wrestle, and the five color buttons. Tap Green / Blue / Orange / Red on each goal. Add named 5-star reviews. Save.

  4. 04Locker

    Your name, nickname, hometown, and fun fact. Edit them here. The gazette uses what you write.

  5. 05Belt

    Spend stars on paint, neon, gold. Win MVP and the Titantron is yours. Win MVP of the Week and the Titantron lights your locker — gold sash, not for sale.

  6. 06Crowd

    Pick who wins each bout — right pick is a star. Send your opponent one canned promo. Set store and a five-word walk-out in Locker.

A normal week in the locker

  1. 1. Academy. Watch this week’s films. Pass one quiz. +1 lands on the card. Scroll to Floor games for Showdown, Keep the Client, Roleplay, Case File, Fit Clue, ArchQuest, and Floor Commander. card. card.
  2. 2. Card. Tap the five colors. Add reviews if you have them. Save. Change them until the week is locked.
  3. 3. Stats. Check off the four floor jobs. Stars hit the belt.
  4. 4. Crowd. Pick the card. Send one promo. Right picks become stars.
  5. 5. Belt. Spend stars on paint, neon, gold. Win MVP and the Titantron is yours.
  6. 6. Locker. Name, store, five-word walk-out, hometown, fun fact. Print locker prints the poster and the score cards.
Open my locker

06 · The desk

Commissioner tools

Last button in the bar. Unlock with the commissioner password. The tabs under the title are the whole job.

  1. 01 · Week

    Seed and open week 1 — that is the bell. After that: lock scores, unlock if you must, then close the week so the next card writes itself.

  2. 02 · Roster

    Add a person. Paste a list. Remove anyone who leaves. Put them back if they return. They drop onto the rumble floor.

  3. 03 · Codes

    Every passcode on one sheet. Copy all. Print. Send each person their own. Rotate a code if it leaks.

  4. 04 · Academy

    Who passed which week. 2/4 +1 means they banked the bonus and still have film left.

  5. 05 · Seeds

    Drag the order before week 1. Highest seed wrestles the lowest.

  6. 06 · Jobs

    The floor-job pool. Add anything — sales, house, or team. Next week’s random deal can pull it.

  7. 07 · Settings

    Circuit name, the three prizes, the five goal labels, and the rolling message across the top of every page.

The one button that starts the rumble

Desk → Week → Seed and open week 1

People on the book is not enough. Pairings, the gazette, and lockers do not start until you press that. After the week is done: lock scores, then close the week. Winners stay. Losers drop. Next week writes itself.

Open the desk

Desk can drop a challenge (first three get a stamp) and name a babyface and a heel. Floor 3 can pick up the lost-and-found belt. Colors in. Last card reseeds. If you only remember one thing: green is three, all green wins the week, and My locker is where you work.